Dallin Clark — Graphics Programmer

Dallin Clark

Welcome!

I'm Dallin Clark, a graphics programmer focused on rendering and animation pipelines. I'm currently an undergraduate at BYU and an assistant researcher in the BYU Advanced Graphics Lab. I also work as the Pipeline TD for the game DragonKisser and the short film Honey Business.

I love everything related to animation software development, and I get especially excited about low-level graphics. In my free time, I enjoy building side projects with OpenGL and Vulkan implementing different SIGGRAPH papers, and learning more about the state of the art in graphics. I would love to pursue these topics further in my career.

Feel free to explore some of my projects below!

Projects


Real Time Vulkan RayTracer

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A real time raytracer built using C++ and Vulkan.

Source Code

Honey Buisness Pipeline

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A USD pipeline used for asset creation, layout, shading, animaiton, fx, lighting, and more in the BYU short film Honey Buisness and the game DragonKisser.

Source Code

Real Time Physics Engine

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A real time physics simulation tool made using C++ and OpenGL.

Source Code

Research


OS-Agnostic Lab Image

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As seen at SIGGRAPH 2025: A Linux image for lab machines that boots up a Windows virtual mahcine at the press of a button, allowing for dual OS workflows.

DOI

VRWare: A VR User Study

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A set of VR control schemes and minigames used for ongoing research and user studies into intuitive VR controls.

Still in progress


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