Dallin Clark — Graphics Programmer

Welcome!
I'm Dallin Clark, a graphics programmer focused on rendering and animation pipelines. I'm currently an undergraduate at BYU and an assistant researcher in the BYU Advanced Graphics Lab. I also work as the Pipeline TD for the short film Honey Business.
I love everything related to animation software development, and I get especially excited about low-level graphics. In my free time, I enjoy building side projects with OpenGL and Vulkan implementing different SIGGRAPH papers, and learning more about the state of the art in graphics. I would love to pursue these topics further in my career.
Feel free to explore some of my projects below!
Projects
Real Time Vulkan RayTracer

A real time raytracer build using C++ and Vulkan.
Honey Buisness Pipeline

A USD pipeline used for asset creation, layout, shading, animaiton, fx, lighting, and more in the BYU short film Honey Buisness.
Real Time Physics Engine

A real time physics simulation tool made using C++ and OpenGL.
Research
OS-Agnostic Lab Image

As seen at SIGGRAPH 2025: A Linux image for lab machines that boots up a Windows virtual mahcine at the press of a button, allowing for dual OS workflows.
VRWare: A VR User Study

A set of VR control schemes and minigames used for ongoing research and user studies into intuitive VR controls.