Dallin Clark — Graphics Programmer
    Welcome!
      I'm Dallin Clark, a graphics programmer focused on rendering and animation pipelines. I'm currently an undergraduate at BYU and an assistant researcher in the BYU Advanced Graphics Lab. I also work as the Pipeline TD for the game DragonKisser and the short film Honey Business.
      
      I love everything related to animation software development, and I get especially excited about low-level graphics. In my free time, I enjoy building side projects with OpenGL and Vulkan implementing different SIGGRAPH papers, and learning more about the state of the art in graphics. I would love to pursue these topics further in my career.
      
      Feel free to explore some of my projects below!
    
Projects
Honey Buisness Pipeline
          A USD pipeline used for asset creation, layout, shading, animaiton, fx, lighting,
           and more in the BYU short film  Honey Buisness and the game DragonKisser.
          Source Code
        
Research
OS-Agnostic Lab Image
          As seen at SIGGRAPH 2025: A Linux image for lab machines that boots up a Windows virtual mahcine at the press of a button, 
          allowing for dual OS workflows.
          DOI
        
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